@startuml
sprite $cloud_sun [48x48/16] {
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!define FA6_CLOUD_SUN(_alias) ENTITY(rectangle,black,cloud_sun,_alias,FA6 CLOUD_SUN)
!define FA6_CLOUD_SUN(_alias, _label) ENTITY(rectangle,black,cloud_sun,_label, _alias,FA6 CLOUD_SUN)
!define FA6_CLOUD_SUN(_alias, _label, _shape) ENTITY(_shape,black,cloud_sun,_label, _alias,FA6 CLOUD_SUN)
!define FA6_CLOUD_SUN(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud_sun,_label, _alias,FA6 CLOUD_SUN)
skinparam folderBackgroundColor<<FA6 CLOUD_SUN>> White
@enduml